Operating Data

GameStop Corp. (GME)

$ 191.24
1.10 0.58%
Year
A/P
2018
Actual
2019
Actual
2020
Actual
2021
Actual
2022
Projected
2023
Projected
2024
Projected
2025
Projected
2026
Projected
2027
Projected
2028
Projected
2029
Projected
2030
Projected
2031
Projected
2032
Projected
2033
Projected
2034
Projected
2035
Projected
2036
Projected
Revenue 8,547.108,285.306,4665,089.804,304.193,639.843,078.032,602.942,201.181,861.431,574.121,331.151,125.69951.94805.01680.76575.68486.83411.68
Revenue (%)
EBITDA 289-468.90-298.60-155.90-107.17-90.62-76.64-64.81-54.80-46.35-39.19-33.14-28.03-23.70-20.04-16.95-14.33-12.12-10.25
EBITDA (%)
EBIT 137.10-595.80-394.80-236.60-175.84-148.70-125.75-106.34-89.93-76.05-64.31-54.38-45.99-38.89-32.89-27.81-23.52-19.89-16.82
EBIT (%)
Depreciation 151.90126.9096.2080.7068.6758.0749.1141.5335.1229.7025.1221.2417.9615.1912.8410.869.197.776.57
Depreciation (%)




EBIT (Operating profit)(Operating income)(Operating earning) = GROSS MARGIN (REVENUE - COGS) - OPERATING EXPENSES (R&D, RENT)
EBIT = (1*) (2*) -> operating process (leverage -> interest -> EBT -> tax -> net Income)
EBITDA = GROSS MARGIN (REVENUE - COGS) - OPERATING EXPENSES (R&D, RENT) + Depreciation + amortization
EBITA = (1*) (2*) (3*) (4*) company's CURRENT operating profitability (i.e., how much profit it makes with its present assets and its operations on the products it produces and sells, as well as providing a proxy for cash flow) -> performance of a company
(1*) discounting the effects of interest payments from different forms of financing (by ignoring interest payments),
(2*) political jurisdictions (by ignoring tax), collections of assets (by ignoring depreciation of assets), and different takeover histories (by ignoring amortization often stemming from goodwill)
(3*) collections of assets (by ignoring depreciation of assets)
(4*) different takeover histories (by ignoring amortization often stemming from goodwill)