Operating Data

GameStop Corp

GameStop Corp (GME)

$35.5
-4.41 (-11.05%)
Year
A/P
2013
Actual
2014
Actual
2015
Actual
2016
Actual
2017
Actual
2018
Actual
2019
Actual
2020
Actual
2021
Projected
2022
Projected
2023
Projected
2024
Projected
2025
Projected
Revenue 8,886.709,039.509,296.009,363.807,965.008,547.108,285.306,466.006,213.235,970.335,736.935,512.665,297.16
Revenue (%)
EBITDA 138.30743.60777.70806.80725.20289.00-447.60-375.10217.83209.31201.13193.27185.71
EBITDA (%)
EBIT -40.60574.40621.20648.60558.50137.10-574.50-471.30107.95103.7399.6895.7892.04
EBIT (%)
Depreciation 178.90169.20156.50158.20166.70151.90126.9096.20109.88105.58101.4597.4993.68
Depreciation (%)




EBIT (Operating profit)(Operating income)(Operating earning) = GROSS MARGIN (REVENUE - COGS) - OPERATING EXPENSES (R&D, RENT)
EBIT = (1*) (2*) -> operating process (leverage -> interest -> EBT -> tax -> net Income)
EBITDA = GROSS MARGIN (REVENUE - COGS) - OPERATING EXPENSES (R&D, RENT) + Depreciation + amortization
EBITA = (1*) (2*) (3*) (4*) company's CURRENT operating profitability (i.e., how much profit it makes with its present assets and its operations on the products it produces and sells, as well as providing a proxy for cash flow) -> performance of a company
(1*) discounting the effects of interest payments from different forms of financing (by ignoring interest payments),
(2*) political jurisdictions (by ignoring tax), collections of assets (by ignoring depreciation of assets), and different takeover histories (by ignoring amortization often stemming from goodwill)
(3*) collections of assets (by ignoring depreciation of assets)
(4*) different takeover histories (by ignoring amortization often stemming from goodwill)