Operating Data

GameStop Corp. (GME)

$ 233.34
12.95 (+5.88%)
Year
A/P
2013
Actual
2014
Actual
2015
Actual
2016
Actual
2017
Actual
2018
Actual
2019
Actual
2020
Actual
2021
Actual
2022
Projected
2023
Projected
2024
Projected
2025
Projected
2026
Projected
Revenue 8,886.709,039.509,2969,363.807,9658,547.108,285.306,4665,089.804,780.284,489.594,216.583,960.163,719.34
Revenue (%)
EBITDA 137.30742.70774.90806.40648.40591.10419.50-303.40-174205.65193.14181.40170.36160
EBITDA (%)
EBIT -41.60573.50618.40648.20481.70439.20292.60-399.60-254.70122.08114.66107.69101.1494.99
EBIT (%)
Depreciation 178.90169.20156.50158.20166.70151.90126.9096.2080.7083.5678.4873.7169.2365.02
Depreciation (%)




EBIT (Operating profit)(Operating income)(Operating earning) = GROSS MARGIN (REVENUE - COGS) - OPERATING EXPENSES (R&D, RENT)
EBIT = (1*) (2*) -> operating process (leverage -> interest -> EBT -> tax -> net Income)
EBITDA = GROSS MARGIN (REVENUE - COGS) - OPERATING EXPENSES (R&D, RENT) + Depreciation + amortization
EBITA = (1*) (2*) (3*) (4*) company's CURRENT operating profitability (i.e., how much profit it makes with its present assets and its operations on the products it produces and sells, as well as providing a proxy for cash flow) -> performance of a company
(1*) discounting the effects of interest payments from different forms of financing (by ignoring interest payments),
(2*) political jurisdictions (by ignoring tax), collections of assets (by ignoring depreciation of assets), and different takeover histories (by ignoring amortization often stemming from goodwill)
(3*) collections of assets (by ignoring depreciation of assets)
(4*) different takeover histories (by ignoring amortization often stemming from goodwill)